

Easily one of the most important perks in the game. It increases your maximum population by 10% compounding. Reduces the cost of equipment on that level by 5%

The maximum levels is 10, which costs 69 Helium in total.
TRIMPS PERKY UPDATE UPGRADE
Each upgrade will improve your average damage by 1%, so you should spend 1/5 of what you are spending on power for this upgrade. Increases your minimum damage (80%) by 2% to a maximum of 100%.
TRIMPS PERKY UPDATE HOW TO
For a full list of challenges and how to unlock them, see Challenges These perks are initially hidden, but can be unlocked by completing various challenges. The gain from production quickly makes the gain from looting insignificant. Not that useful for other things (except maybe a bit of gem and fragments early on). Useful as a direct multiplier to helium gained (except those from dimension of anger). Not so useful from 50-59, as you take no damage, or if your block value is significantly higher than your hp. Makes it easier to survive one shot from quick attacking enemies, and gives more time for your trimps to breed. At higher levels, agility is more useful. Linear increase, however, compared to compounding increase of agility. In fact, it does almost the exact thing as agility if trimp breeding is not an issue. Increases your clear speed kind of like agility. You should get motivation to around 10-15 in the early game. This perk becomes almost useless after AutoStorage is unlocked, so I wouldn't recommend taking it past level 20. So you only have to wait half an hour if you want storage for 8 hours. With 5 levels in this, it takes 1/8 of the resource to double storage. As such, if you want enough storage for 8 hours of production, you have to wait 1 hour. With no upgrade, it takes 1/4 of the resource to double storage. The benefit of this is to decrease the relative cost of storage upgrades compared to the amount stored. Superb upgrade to get if you suffer a significant down time due to slowness of breeding. Extremely potent if trimp breeding is a limiting factor. This upgrade increases the base speed of breeding. Early-game, it is a good idea to get lots of levels in this and then respec out of it later on - you will keep the bonus on all the Territory Bonuses you've gotten so far. Useful early game becomes insignificant really quickly. Becomes completely obsolete in mid-late game, because you can only trap a maximum of 10 times per second due to the fact that the game only runs every 100ms. But a few levels means you don't have to trap trimps 1 by 1 early game. Not very useful, and becomes less so with pheromones. And 20 upgrades will multiply your clear speed by roughly 2.8.Ĭonvenient at the beginning of the game, and slightly useful during the short period in the early mid-game when a significant fraction of your trimps are dying very fast, and your nurseries/venimps haven't completely kicked in yet. In the long grind between level 50 and 59, where your trimps are not dying and battle takes up a long time, each upgrade roughly increases your clear speed by 5% multiplicatively. This perk will not affect you negatively even in that case. The perk is considerably less useful if amount of resources is a bottleneck, or if the time it takes to breed up a new army is significant. This perk will not affect the time it takes to move a cell after killing an enemy, nor will it affect the time between one group of trimp dying and another starting the fight (if there is one needs verification). This perk is extremely useful if combat speed is a bottleneck.
